Fixed some barbette errors appearing mainly in refit processes. (The problem is addressed only for new invasion instances). Fixed required tonnage not updating properly for naval invasions.
This false positive error should now appear much less often. Reduced income bonus for the Ai in Hard and Legendary mode (it seems that the game became much harder for the average player who used these settings). Uploaded Repaired Version including the following: The Chinese Language is added to the localization support: You need to change the language settings, apply and restart the game to make them have effect. Performance optimization for the 3D battles.Fixed issues of the Custom Battle interface, which showed a false message of “Not having the required ship” in some rare cases.Fixed issue that made the Refit time to become miscalculated.Fixed issue that made ships under construction to participate in battles wrongly.
Fixed issue which made ships to be “in Battle’ status although the war was over and the battles got canceled.Fixed a problem with generated missions that prevented a multi-attack from land and sea against a province, creating empty events.Maneuvers will also affect the overall aiming progress more against a target, making fast ships have more chances on avoiding incoming shells (The UI is set to update slower for performance reasons, so the accuracy changes when you hover on target will be displayed not fully synced). You will notice that when you hit a target then subsequent hits will happen more consistently unless the target maneuvers.
The AI will not overspend funds on building too many ships and will attempt to develop more.Īiming progress changes: The aiming mechanics got fixes and adjustments in their logic, so that they work overall better and more realistic. Please read:Ĭampaign AI improvement: The campaign AI has been improved to adapt better to the new more challenging economy.